﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimCtrl : CharacterBase 
{

    void Awake()
    {
        Bind(CharacterEvent.MOVE);
    }

    public override void Execute(int eventCode, object message)
    {
        switch (eventCode)
        {
            case CharacterEvent.MOVE:
                {
                    //Debug.Log("角色移动动画开始播放");
                }
                break;
            default:
                break;
        }
    }
}
